Aquatic

Development

  • Role: Lead Gameplay Programmer & Sound Designer
  • Team Size: 4
  • Duration: 2 months
  • Language: C# (Unity)
  • Platform: AR Foundation

Contribution

  • Independently responsible for all of the gameplay prototypes’ development.
  • Programmed basic code framework, including classes, interfaces, and functions.
  • Scripted 4 different stages using timeline and signals.
  • Coded different types of fishes' moving logic based on Timeline and Bezier path.
  • Composed 3 different background musics in this game independently.
  • Constructured stereo sound based on the Resonance sound effect.
  • Participated Game's system design.




Aquatic is one of the projects I participated during my internship in HoloKit, which is an augmented reality musical journey that brings a mysterious and dreamlike undersea world into our reality. Uncovered by a gateway to the else world, souls of fishes emerge as if they co-exist in our reality, traveling you back into our history of civilization.

As the gameplay programmer intern in the team, I am responsible for all of the early prototypes' programming work. Besides, I worked together with artists and designers to iterate each stage of this game. One tech challenge of this game is how to move fish groups lively. To solve this, I made a flocking script with two layers: I picked one empty object which follows a bezier curve path as the target that the fishes in the group follow (with different offset); every single fish has an animated shader (inspired by the game "ABZU"), and it will response separately to the dangers (Shark, Wheel).

This project is one of the earliest pilot projects created for the HoloKit X device, which will also be available in future's Apple Store.



© 2019 Sun Xiangyu